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Let’s go to Mars - A 5 year mission in AI, Augmented/Virtual Realities and New Behavioral Horizons

Let’s go to Mars - A 5 year mission in AI, Augmented/Virtual Realities and New Behavioral Horizons

2017-10-05 
| by Eric Hunter

A recent masterclass concept I explored over dinner in Lisboa, Portugal centered around a thought experiment based on traveling to Mars. The question to the table, was to assume for the moment, that in leveraging Knowledge Management principles, you are in charge of choosing who goes to Mars, both for a journey and a permanent colony. How do you choose? Who do you choose? How are the priorities set for qualifications? Philosophically do we go with an advanced scientific education based version of a Plato perspective, the philosopher kings and queens, or will no amount of education and expertise save our expedition from recreating Earth’s prejudices, conflicts, and difficulty? Do we run through exercises in collaboration, physicality, and personal chemistry to establish our perfect team? Is an artist, a musician, a playwright or a poet a necessary part of the personalities involved, to ensure long term probability of success? What technologies will add or subtract from this experience, and how do we leverage them with strategic success? How do we design a working and living environment that breathes, evolves, and inspires creativity within our inhabitants both in their work habits and personal life?

Such questions apply directly towards how we look at the future of our own organizations, and the future of human behavior within our organizations. The conversation from these questions lasted for hours that evening, stretching to the latest emerging technologies organizations are actively integrating, researching, and developing today as well as the latest in organizational design and human behavioral studies these organizations applied.

AI, augmented and virtual realities are dependent upon leveraging human behavior, programming adaptability towards human behavior, and most of all, questioning what drives human behavior.  We both shape and are shaped by our realities. We have personal goals, work related projects and plans, teams we lead. Business leaders can shape directional paths, and are shaped by their immediate environments.

As a personal example, when we aren’t traveling for work, my wife and I live and work in downtown San Diego, California. My current environmental reality consists of global travel for work, most often to London or Hong Kong, and domestic travel within the U.S. for work, most often to Northern California and the East Coast. If I’m not traveling for work in planes, trains, or automobiles somewhere two weeks out of every month of the year, I’m experiencing a light travel month.

Our backyard is the city. We live within a 10 block radius of a rising downtown environment of personal interests and needs such as but certainly not limited to: food, music, drinks, poetry, dance, theatre, marina water and the gym. In this environment, most everything is a walk away for us, and driving isn’t a necessarily a requirement. If so, Uber will often do. The city of San Diego is currently experiencing a profound rise in growth. Literally, buildings are growing right up out of the ground, and the city is evolving year by year before our eyes. A living concrete and metal jungle. When temporarily transplanting to London or Hong Kong for work, these city environments are familiar environments for me. Food, music, drinks, poetry, dance, theatre, marina water and gyms are all to be found in addition to the work environments within and around the relative rising concrete and metal jungles. This personal environmental reality shapes my perspective on reality.

AI and augmented/virtual realities thrive on this duality. Augmented and virtual reality shaped by behavioral adapting artificial intelligence has the ability to reshape our personal and work environments. I meet more and more leaders across the globe with teams working both in remote locations as well co-located environments. For these professionals, the ability to have a virtual environment that is 3 dimensional, immersive, and adaptive relative to our individual changing realities, is a progressing possibility in our workplace future. These realities must meet both of these needs: the goals and directional paths set by the business, while adapting to the personal realities and environments of those working within the business.

We can’t leverage these latest technology evolutions without a Darwinian step forward in our understanding of organizational change and human behavior. Where we live and work can mold into how we work, why we choose to work, and what motivates us to work. Evolutions forward in AI, augmented and virtual reality must take this into account if we are to successfully weave them into our organizational culture. The daily and personal interests of the individual; be it dance, music, art, poetry, food, drinks, sports, theatre, science and viewpoints can all be weaved into a virtual and augmented reality experience. Intertwining our understanding and application of personal behavior and organizational behavior is a key step towards this coming reality.  A trip to Mars lasts a lifetime, the organizational change we affect through the combinations in evolving technologies and human behavior directly affect the future of our working and living reality.

Eric Hunter will be speaking on AI, Augmented/Virtual Realities and New Behavioral Horizons at KM Asia in Hong Kong this coming fall, and will be publishing the 2nd edition of the Sherlock Syndrome with the Ark Group in the Spring of 2018, focusing on the future of organizational change and human behavior. Eric is a global futurist, speaker, and author of “The Sherlock Syndrome, Strategic Success through BIg Data and the Darwinian Disruption”. For the past 7 years Eric has worked with organizations across the world such as Google, IBM, TEDx, the Polytechnic University in Hong Kong, KM Asia, KM Europe, KM Congress in India, Social Now in Portugal and many more. He is the recipient of The Global KM Congress’ 2015 ‘Global Knowledge Leadership Award’ and ILTA’s 2010 ‘Knowledge Management Champion’ Distinguished Peer and ILTA’s 2010 ‘Innovation’ awards. Eric was on the editorial board for Managing Partner Magazine, and published the book: “The Sherlock Syndrome, Strategic Success through Big Data and the Darwinian Disruption” with the Ark Group. Eric’s TedX talk on the book in Pocklington, UK is entitled: “Harmony and Analytics: Building Predictive Organizations”​. Eric was recently interviewed at IBM’s World of Watson in “TheCUBE”​.

Follow Eric on Twitter @thelihunter.

 

 

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